Discussion:
Tech: STTNG left flipper weak, checked obvious
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t***@gmail.com
2008-03-16 19:16:52 UTC
Permalink
Okay, I've been battling this one for a while.

STTNG, weak left flipper.

I've replaced a few transistors on the Fliptronics board, then swapped
it with a known working good one. Still weak.

I checked power at the +50vdc lead on left flipper, it's fine. I
jumpered the +50vdc to the right flipper just to verify. Still weak.

I cleaned the optos on the button board. I reflowed the solder on it,
just to make sure.

I rebuilt the entire flipper with all new parts.

I replaced the coil.

The only thing that isn't new is the stupid rubber "mushroom" thing
that the flipper hits against when it's not fired. Every time I try to
order one I end up with the wrong part, I end up with the coil stop
end. I can't imagine that is the problem though.

The flipper just feels weak.

Will grounding out the coil to make it fire kill my fliptronics board
or cause other issue? I was thinking that might be a possible test,
but not sure if there are current limiting resistors or something.

The right two flippers are fine.

I haven't run new wires to the backbox yet.

Thoughts?
PT
2008-03-16 19:28:02 UTC
Permalink
Maybe try swapping the flipper button opto boards to see if the
problem migrates to the right side?

John
Post by t***@gmail.com
Okay, I've been battling this one for a while.
STTNG, weak left flipper.
I've replaced a few transistors on the Fliptronics board, then swapped
it with a known working good one. Still weak.
I checked power at the +50vdc lead on left flipper, it's fine. I
jumpered the +50vdc to the right flipper just to verify. Still weak.
I cleaned the optos on the button board. I reflowed the solder on it,
just to make sure.
I rebuilt the entire flipper with all new parts.
I replaced the coil.
The only thing that isn't new is the stupid rubber "mushroom" thing
that the flipper hits against when it's not fired. Every time I try to
order one I end up with the wrong part, I end up with the coil stop
end. I can't imagine that is the problem though.
The flipper just feels weak.
Will grounding out the coil to make it fire kill my fliptronics board
or cause other issue? I was thinking that might be a possible test,
but not sure if there are current limiting resistors or something.
The right two flippers are fine.
I haven't run new wires to the backbox yet.
Thoughts?
Dmod
2008-03-16 19:28:40 UTC
Permalink
Make sure there's some vertical play on the flipper. You should be
able to slide it up and down (in/out of the playfield) about 1/16".

Move the flipper manually by pushing it with your finger. Make sure
there's no resistance. If there's any resistance or rubbing sound
when you move the flipper paddle, try cleaning or replacing the nylon
bushing that holds the flipper axle.


Randy
t***@gmail.com
2008-03-16 19:41:09 UTC
Permalink
Okay I swapped out the opto boards, but it made no difference.

It feels like there is no high power or something. When I put my hand
in front of it, it takes nothing to stop it.

There is quite a bit of movement vertically... Probably a little too
much. No play field scrape.
Otto
2008-03-16 20:47:52 UTC
Permalink
Post by t***@gmail.com
Okay, I've been battling this one for a while.
STTNG, weak left flipper.
Do you have up/down play in the flipper?



Here are some ideas from Marvin:

Fliptronics and WPC-95 Games:

a.. Rebuild the flippers. Play and wear in the flipper parts is the
primary reason for weak flippers. A mushroomed flipper plunger dragging
against the coil sleeve is a classic cause of weak flippers.
b.. Make sure there is about 1/16" up and down play on the flipper. To
test this, from the top of the playfield, grab the plastic flipper and pull
up. There should be some play. If not, the flipper could be binding on the
nylon playfield insert. This gap is adjustable from under the playfield by
changing the flipper pawl's grip on the flipper shaft.
c.. Make sure the EOS (end of stroke) switch is properly adjusted. On
games with electronic flippers (fliptronics), the EOS switch should close
right at the end of stroke, and not prematurely. If the EOS switch is
misadjusted, this can cause a slightly weaker flipper on old and new WPC
games.
d.. On WPC fliptronics and later games, try cleaning the "U" shaped optics
on the cabinet flipper opto boards. Use a Q-tip and some Windex to clean
them. Also make sure the opto activator bars fully clear the optos when the
cabinet switch is pressed. If one weak flipper still exists, try swapping
the cabinet flipper opto boards (remember, both flipper boards must be
plugged in for this to work!). If the weak flipper problem moves to the
other flipper, the opto board's optic has become faulty, and it will need to
be replaced with a new "U" shaped optic. A marginal cabinet flipper board
optic, even if clean, can cause a weak flipper. Replace if in doubt. Also
check the opto switch with your multimeter. With the game on and your meter
set to DC volts, on the flipper opto board measure the connector pin marked
SW1 and SW2 against ground. A measure of below 0.7 volts (below 1V is OK)
should be shown, with the button pressed. A higher reading means a dirty or
defective opto switch. If cleaning does not remedy the problem, replace the
opto switch. NOTE Later WPC-95 pinballs use a Schmitt Trigger opto switch (3
legs on the receiver, 2 on the transmitter) which eliminates this problem.
The Schmitt trigger optos will not oscillate (turn on and off quickly,
making the flipper weak) when the optics gets dirty. They usually either
work, or don't work.
e.. On WPC fliptronics to WPC-S, replace the U4 and/or U6 LM339 chips on
the Fliptronics board. On WPC-95 games, replace U25 and/or U26 on the CPU
board (since these games don't have fliptronics boards). Although these
don't fail often, then can cause weak flippers. See "WPC Fliptronics Flipper
Optos" in the switch matrix section for more details.
f.. Check the flipper power connections. On WPC fliptronics to WPC-S
games, this is connector J907 and J902 on the fliptronics board. On WPC-95
this is connectors J119 and J120 on the power driver board. Make sure the
solder joints on these board header pins are not cracked, and that the
connector and header pins are in good shape.
g.. On WPC fliptronics to WPC-S games, check the fliptronics board bridge
rectifier (BR1). On non-fliptronics games, check the bridge and capacitor
that supplies voltage for all coils (BR3 and C8). An open diode in the
bridge rectifier that supplies power to the flippers can cause weak
flippers. A fatigued or cracked solder joint on this bridge (or its
associated capacitor) can do that too. Soldering jumper wires from the
bridge to its associated capacitor is a good idea. This is rare, but does
happen. This problem will effect BOTH flippers equally. See the section,
Testing Bridge Rectifiers for more information.
martin
2008-03-16 20:16:17 UTC
Permalink
Post by t***@gmail.com
Okay, I've been battling this one for a while.
STTNG, weak left flipper.
I've replaced a few transistors on the Fliptronics board, then swapped
it with a known working good one. Still weak.
I checked power at the +50vdc lead on left flipper, it's fine. I
jumpered the +50vdc to the right flipper just to verify. Still weak.
I cleaned the optos on the button board. I reflowed the solder on it,
just to make sure.
I rebuilt the entire flipper with all new parts.
I replaced the coil.
The only thing that isn't new is the stupid rubber "mushroom" thing
that the flipper hits against when it's not fired. Every time I try to
order one I end up with the wrong part, I end up with the coil stop
end. I can't imagine that is the problem though.
The flipper just feels weak.
Will grounding out the coil to make it fire kill my fliptronics board
or cause other issue? I was thinking that might be a possible test,
but not sure if there are current limiting resistors or something.
The right two flippers are fine.
I haven't run new wires to the backbox yet.
Thoughts?
Grounding the coil tabs is a perfectly fine way to test your flippers,
and poses no risk to anything except the fuse as long as the coil
diodes are in place. The middle tab is the one for the high power
coil. Just don't stay on it for more than a fraction of a second.

The tab with the banded end of the diode is the high voltage feed,
shorting that will pop the fuse. And the other tab is the hold coil,
which is very weak and can be closed for as log as you like.

So ground the center tab and look for a great big whack. If you don't
get it, then it is the high voltage feed, the coil, or maybe the
mechanism.

If you do, check the wiring colors and then think about the
Fliptronics board.
Lloyd Olson
2008-03-16 20:57:37 UTC
Permalink
Besides the obvious, be sure the brackets holding the coil aren't leaning in
or out. LTG :)
Post by t***@gmail.com
Okay, I've been battling this one for a while.
STTNG, weak left flipper.
I've replaced a few transistors on the Fliptronics board, then swapped
it with a known working good one. Still weak.
I checked power at the +50vdc lead on left flipper, it's fine. I
jumpered the +50vdc to the right flipper just to verify. Still weak.
I cleaned the optos on the button board. I reflowed the solder on it,
just to make sure.
I rebuilt the entire flipper with all new parts.
I replaced the coil.
The only thing that isn't new is the stupid rubber "mushroom" thing
that the flipper hits against when it's not fired. Every time I try to
order one I end up with the wrong part, I end up with the coil stop
end. I can't imagine that is the problem though.
The flipper just feels weak.
Will grounding out the coil to make it fire kill my fliptronics board
or cause other issue? I was thinking that might be a possible test,
but not sure if there are current limiting resistors or something.
The right two flippers are fine.
I haven't run new wires to the backbox yet.
Thoughts?
t***@gmail.com
2008-03-16 22:33:13 UTC
Permalink
Okay, shorting out the coil to ground gave me similar results as when
the Fliptronics card grounds the coil.

BUT I GOT IT!@#!@#

Lloyd Olson nailed it... one of the brackets was slightly off axis...
I loosened up the front bracket (the one without the coil stop) and
WOW! What a difference!

The symptom appeared to be electrical but it was straight up
mechanical. Pulling the flipper mechanisms with my fingers, I couldn't
tell a difference in flight path for the mechanism through the coil
sleeve, but evidentially it was causing issues! I just left it loose
and kicked off a game, and I could easily tell lots of difference!

Much thanks for the tip!
d***@hotmail.com
2008-03-17 00:43:04 UTC
Permalink
LTG strikes again!!!

He rocks, as always.
Post by t***@gmail.com
Okay, shorting out the coil to ground gave me similar results as when
the Fliptronics card grounds the coil.
Lloyd Olson nailed it... one of the brackets was slightly off axis...
I loosened up the front bracket (the one without the coil stop) and
WOW! What a difference!
The symptom appeared to be electrical but it was straight up
mechanical. Pulling the flipper mechanisms with my fingers, I couldn't
tell a difference in flight path for the mechanism through the coil
sleeve, but evidentially it was causing issues! I just left it loose
and kicked off a game, and I could easily tell lots of difference!
Much thanks for the tip!
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