Thanks Scott! I'm impressed...how did you know that specific code
seemingly off the top of your head? Or even better, if I didn't have
your help, what resources would I use to find that out?
I've recently started collecting some classic Sterns and Ballys and I
thought it would be fun write some custom ROMS for them, starting with
the Silverball Mania. I've been writing code for a long time, but this
is my first exposure to assembly. Also, I've been reading Oliver's
http://www.pinball4you.ch/okaegi/pro_pck.html
Thanks,
Luke
Post by seymour.shabowPost by High NoonSearching through past RGP posts, I've found a lot of discussion on
how
Post by High Noonmuch better SBM would be if the center loop didn't spot a letter.
Has
Post by High Noonanyone developed a new ROM that would do this?
It would be amazingly trivial to do this.
u1 offset a8: change 8d 1c 8d to: 20 02 14
no more spot from horseshoe
--
High Noon
This USENET post sent from http://rgparchive.com
If you're interested, I wrote a program that does the patching for
you, all you have to do (like it is no small feat) is write the ASM
code with ORG statements (lets the assembler know where to put the
patch). I have only written a few small patches, that change how the
score is displayed, turn a light on or off, and so on--so nowhere near
Scott's level of recompiling whole roms from scratch. But the program
makes writing and testing/debugging small patches easier than doing it
manually with a hex editor. It may have bugs, with different systems/
rom configurations, since I've only tested it on a few Bally games.
You can download it here:
http://members.cox.net/k.huber/gameroom/projects.htm