Post by ChazPost by John RobertsonYou can still play a game . I get 5 clock clock clock clock clock instead of 10,
on both score reels.. That's a new one for me .
Chaz
Chaz,
Is that the sound you are hearing? It advances 5 then goes "clock" sound
five more times? I'd say the drum unit advance plunger/link/ratchet
needs attention...
John :-#)#
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MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
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"Old pinballers never die, they just flip out."
Hi John, thanks , No , after 5 (half way) the ball comes out you can play a game.
there's no "sound" it thinks it's at zero . The score reset relay only does half the job..
Chaz
Does one or more score reels always stop at #5 or do they stop after
five advances of any score reels not at zero? It might be that one or
more score reel Runout Switches are closed when they shouldn't be,
leading the game logic to assume the reel is at "0". If Bally is all
open Runouts, same thought - one or more are open that shouldn't be...
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."