seymour.shabow
2016-11-11 07:56:41 UTC
Project goal:
Disassemble and comment all classic Stern game roms
Reason:
To enable people to re-program on the native platform - no p3, no
arduinos, etc. Program in 6800 assembler just like the 70s guys did!
You can create new games from scratch as well, or conversion kits.
Rewrite rules the way you want
I have to be honest, motivation to disassemble code for games I don't
own is not very appealing. I do have it down to about 20 hours to
disassemble a game and get in shape to re-compile - no real comments
other than broad descriptions. You can put in 100+ hours REALLY getting
into the code and explaining what it does.
What am I looking for?
People who either know some form of assembly or are willing to learn - I
will send you examples and documentation of the mpu200 language (it's a
token interpreter - you can't just dump straight assembly with it - it
takes a while to manually create macros). If your interest lies in the
earlier mpu100 games, those are straight 6800 assembly.
Some of the games are in various states of commenting already - off the
top of my head, done thus far:
Stars
Wild Fyre/Dracula (same exact roms! Slightly different switches!)
Trident
Meteor
Galaxy
Seawitch
Flight 2000
Dragonfist
Star Gazer
Hot Hand
It's probably no surprise that the above games are games I either
currently own or have owned in the past.
Interested? Let me know via email and I'll get some training materials
together.
***@gmail.com
Disassemble and comment all classic Stern game roms
Reason:
To enable people to re-program on the native platform - no p3, no
arduinos, etc. Program in 6800 assembler just like the 70s guys did!
You can create new games from scratch as well, or conversion kits.
Rewrite rules the way you want
I have to be honest, motivation to disassemble code for games I don't
own is not very appealing. I do have it down to about 20 hours to
disassemble a game and get in shape to re-compile - no real comments
other than broad descriptions. You can put in 100+ hours REALLY getting
into the code and explaining what it does.
What am I looking for?
People who either know some form of assembly or are willing to learn - I
will send you examples and documentation of the mpu200 language (it's a
token interpreter - you can't just dump straight assembly with it - it
takes a while to manually create macros). If your interest lies in the
earlier mpu100 games, those are straight 6800 assembly.
Some of the games are in various states of commenting already - off the
top of my head, done thus far:
Stars
Wild Fyre/Dracula (same exact roms! Slightly different switches!)
Trident
Meteor
Galaxy
Seawitch
Flight 2000
Dragonfist
Star Gazer
Hot Hand
It's probably no surprise that the above games are games I either
currently own or have owned in the past.
Interested? Let me know via email and I'll get some training materials
together.
***@gmail.com